A & I
Main Project
Research - UNO
Prototypes
Miss .designer, UNO Card game packaging, [Online], Available from: https://basoooma.wordpress.com/packaging/card-game-packaging/. [23rd November 2015]
Gamification
Many rules are fixed for this UNO game which the players have to follow. Most of the rules are followed when a player places one of the action cards down. For example, if one player draws the 'reverse' card, the rule that they have to follow is the direction of play which is changed to the opposite way.
Each action card represents a certain amount of points and, the card between 0-9 has points according to the number on the card. For example, the number 5 card represents 5 points.
The competition is between all players and which player can win the game. This engages the audience to continuously play the game.
The relationship between the players are tense as each player wants to win and, to do this is by making sure the other players do not empty their hand of cards first.
Set of Rules
Scoring System
Competition
(2003) Mattel, Inc. All Rights Reserved and TM designate U.S trademarks of Mattel, Inc. [Online] Available from: http://unotips.org/pdf/official_rules.pdf. [Accessed 23rd November 2015]
Draw Two Card - When this card is played, the next person to play must draw 2 cards and miss his/her turn. This card can only be played on matching colors and other Draw Two cards.
Reverse Card - This simply reverses direction of play. Play to changes direction to the right, and vice versa. The card may only be played on a matching color or on another Reverse card.
Skip Card - The next player to play after this card has been laid loses his/her turn and is “skipped”. The card may only be played on a matching color or on another Skip card.
Wild Card - The person playing this card calls for any color to continue the play, including the one currently being played, if so desired. A Wild card can be played at any time - even if the player has another playable card in the hand.
Wild Draw Four Card - This is the best card to have. The person who plays it calls the color that continues play. Also, the next player has to pick up 4 cards from the DRAW pile and miss his/her turn.
UNO can be classed as a conditional design game. This game consists of a method which creates a unpredictable result at the end of the game.
The method of the game can change into various directions and, this all depends on which action card is drawn in the game. Each player will have no idea at what structure the game will take.
The image bellow shows a structure of how the UNO game is played. Each stage consists of 3 different directions.
1. Next players turn
2. Specific player misses their go
3. Direction of the game is reversed
For example, player 1 had their go first and depending on which card they draw, the following can happen:
1. Player 2's turn to play if player 1 draw any card except for the 'reverse' and the 'skip card'.
2. Player 3's turn to play if player 1 draw the 'skip card', which means player misses their go.
3. Player 4's turn if player 1 draw the 'reverse' card. Direction of play is changed.
In this structure, player 4 won the game and player 1 lost the game.
Numbers 1 - 4 represents each player.
0 - 9 cards - These cards can only be placed down on the matching colour or number.
Cards and their actions